![]() The early part of the game is a tutorial of sorts, teaching you how to navigate the world – jumping and climbing – and recognising what can and cannot be fought. ![]() It’s superb world-building, and none of it is a chore. Some just chat about the world around them, others pass on detail on what you have to or go to next, and some tell personal tales of how devastating the recent events have been to them. Still with me? There’s a lot more to it obviously, but how the story unfolds in these conversations and situations with Motherboard and the various inhabitants of the Kingdom, plays a massive part in just how charming and engaging a world has been created here. Our only hope? Narita Boy, the hero that can wield the Techno-Sword, forged with Trichroma beams and the only weapon capable of defeating the Stallion code. The supervisor program, HIM, craved supremacy, and while he was defeated along with the Stallion programs, they have returned. ![]() This is made up of three beams from that source code, each with a specific function and occupying a region within the Kingdom and creating entities around them, the Houses of the Trichroma: Yellow House, of the Desert simulation Blue House, of eternal rains and the Blue simulation and finally the most powerful of all and the source of all the issues, Red House. She begins by explaining what you’re seeing and why you are here: a visual representation of the Trichroma, the source code of the Kingdom. The first major character you meet – well, receive a pre-recorded message from – is Motherboard, the Supervisor program of the Digital Kingdom and your spiritual guide on your adventures. Overall, though, Narita Boy was clearly crafted by masters of their class, and a quick patch or two would certainly iron these minor wrinkles out.Lionel Pearl – the creator of the massively popular Narita One console and its Narita Boy game – is missing! The Digital Kingdom is in danger, and with the Silent Eclipse weakening their defences, with the return of HIM and the Stallions, a hero is needed. And there were a handful of times that the framerate dragged its feet. Whether this is a matter of the Nintendo Switch’s hardware or simply a design blemish, I’m unsure. But there were three crashes and an infinite loading screen peppered throughout the campaign that nagged me like a fly in the room. For the most part, Narita Boy runs and plays flawlessly. ![]() If there was anything else to hinder my experience with Narita Boy, it was a few minor performance concerns. At its core is a simple tale – a hero must defeat evil to save a kingdom – but the journey’s message can become muddled in self-indulgent writing. There’s a surprising amount of dialogue ready to be discovered though, it can be overly complicated and laced with so much sci-fi jargon that you’ll need to re-read conversations to grasp your circumstances. Memories are well done and invoke a sense of authentic melancholy, but much of the fluff surrounding them can be a bit tiresome. These moments end up being the catalyst for everything you’ll encounter, whether that be the environments or combat situations. Through a series of memories that divulge your creator’s past, you’ll learn of the hardships he faced throughout his life. Narita Boy tries its best to draw emotion from the player. ![]()
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